![]() They could have made it so while you can't sell it back, you could reuse them. They need to do this to have people learn how much of everything to buy. As I stated before, if this system was not in place, someone could buy 10 bandages every run because they would get their money back. It's not a "Moderately more annoying, more grindy and less rewarding" way of going about things its essential. There should be more like this: greedy characters make gold stacks 10% bigger in the inventory, merchants have +20% stack size for gold and +1 for gems, graverobbers add a free shovel on top of the stack plus increase the quality of trinkets looted from coffins/graves/sarcophagi, and so on. ![]() The kleptomaniac quirk already "affects" the loot, to some extent. With the upcoming Merchant class this is somewhat relevant. What i'd like to see is characters abilities / quirks affecting loot and inventory stacking. Moderately more annoying, more grindy and less rewarding, as well.
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